Town: Eg Gezett Velcyä

Eg Gezett Velcyä

Eg Gezett Velcyä
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceCäbalvorewd Kingdom
Sub ProvenceLînêloye County
RegionGāshsu Savannah
Founded1239
Community LeaderJarl Snaithu Hutchäawy
Area4 km2 (1 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation1370 m (4494 ft)
Average Yearly Precipitation271 cm/y (106 in/y)
Population1125
Population Density281 people per km2 (1125 people per mi2)
Town AuraChronomancy
Naming
Native nameEg Gezett Velcyä
Pronunciation/giˈzett/ /velˈkjə/
Direct Translation[dead] [rate]
Translation[Not Yet Translated]

Eg Gezett Velcyä (/giˈzett/ /velˈkjə/ [dead] [rate]) is a subtropical Town located in Lînêloye County, Cäbalvorewd Kingdom, within the United Kingdom of Undermountain.

The name Eg Gezett Velcyä is derived from the Dwarven language, as Eg Gezett Velcyä was founded by Wasp Swarms Rådschå, who was culturaly Dwarvern.

Climate

Eg Gezett Velcyä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cool 13°C (55°F). Eg Gezett Velcyä receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Eg Gezett Velcyä covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1370 m (4494 ft) above sea level.

Overview

Eg Gezett Velcyä was founded durring the early 13th century in winter of the year 1239, by Wasp Swarms Rådschå. The establishment of Eg Gezett Velcyä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Wasp Swarms Rådschå struck deals with nearby nations and communities to establish Eg Gezett Velcyä as a prison colony.

Eg Gezett Velcyä was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Eg Gezett Velcyä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Eg Gezett Velcyä is buildings are arranged arround a single restrictive split-log ties mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The town's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look arround Eg Gezett Velcyä reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Eg Gezett Velcyä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Gezett Velcyä.

Eg Gezett Velcyä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Gezett Velcyä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Gezett Velcyä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Gezett Velcyä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Gezett Velcyä's public wards, blessings, and other arcane systems.

Eg Gezett Velcyä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Gezett Velcyä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg Gezett Velcyä's chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, summer is recurring in Eg Gezett Velcyä.

The Blood Maize near Eg Gezett Velcyä are known to be almost tame, such that they can be put to domestic use.

Eg Gezett Velcyä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Enchantment energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4590 m2
    • Cattle and Similar Creatures: 281
    • Poultry: 3375
    • Swine: 225
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 112

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

349 of Eg Gezett Velcyä's population work within a Foundational Occupation.

731 of Eg Gezett Velcyä's population do not work in a formal occupation, but do contribute to the local economy. 45 (4%) are noncontributers.

Points of Interest

Eg Gezett Velcyä is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

POI

History

The the a necklace of Illusion, an a necklace imbued with potent amounts of Illusion energies was created in Eg Gezett Velcyä by in time immemorial, reportedly some time during the early 2nd century.

History